Creator: STUART CLARKE Copyright: Stuart Clarke
Purpose Across the Lifespan | Greater Good Science Center
ROLE:
Creative Direction • Experience Design • Content Strategy
Designed and produced a virtual summit from the ground up in six months, bringing together leading voices including Jane Goodall. Developed a unifying flourishing/languishing framework to align stakeholders and shape the experience. Expanded the initiative into an online course that has since reached 6,000+ participants.
IMPACT METRICS:
400 live attendees
6,000+ course participants
6-month end-to-end build
Designing Innovation at Scale | Google
ROLE:
Designer in Residence • Creative Direction • Leadership Programs • Innovation Catalyst
As Google’s first Designer in Residence, Elysa built and led a global portfolio of innovation and leadership programs across seven countries. What began as a pilot within a 300-person division scaled into a multi-year initiative reaching over 2,000 participants.
IMPACT METRICS:
2,000+ participants
7 countries
6-year engagement
Women’s leadership summit scaled from 50 → 500+
Designing Learning at the Edge of Culture | Stanford d.school
ROLE:
Faculty • Experience Design Lead • Program Design
Faculty at Stanford’s d.school since 2009, Elysa has taught Design for Play, one of the school’s longest-running and most popular courses. She later conceived and built Stanford’s first course on psychedelic medicine and design, guiding it from idea to a fully accredited offering.
IMPACT METRICS:
600+ students taught
15+ years on faculty
First-of-its-kind course pioneered at Stanford
Designing for Women Navigating Brain Fog, Fragmented Information, and a System That Stopped Listening
ROLE:
Founding Team · UX & Product Design · AI Conversation Design · Brand & Experience Strategy
Elysa led the design from concept to working prototype, building a precision health platform for women navigating perimenopause and menopause. The work spanned brand, UX, AI interaction design, and user research, translating complex medical knowledge into a system usable during moments of cognitive fatigue.
IMPACT METRICS:
Intersection of AI, precision medicine, and women’s health
6 months from concept to working AI prototype
Scaling Design Thinking for Educators | IDEO
ROLE:
Design Lead • Education Strategy • Platform Development
At IDEO, Elysa led the evolution of the Design Thinking for Educators toolkit into a global platform, translating design thinking into practical tools for classrooms. The resource has been downloaded over 80,000 times and translated into seven languages.
IMPACT METRICS:
80,000+ downloads
Translated into 7 languages
7+ tools developed for educators
Designing a New Field of Practice, Building the School for Psychedelic Design
ROLE:
Founder · Curriculum Design · Experience Design · Program Strategy
Elysa founded the School of Psychedelic Design to explore how design can shape emerging approaches to mental health, inner experience, and human transformation. The program brought together a global cohort of creatives, practitioners, and researchers working at the intersection of design and psychedelic-assisted therapy.
IMPACT METRICS:
Global cohort of interdisciplinary participants
Developed original curriculum at the intersection of design and mental health
Designing Innovation Across Cultures | SRI Nomura Innovation Center
ROLE:
Program Design • Experience Strategy • Innovation Leadership
At the SRI Nomura Innovation Center, Elysa designed and led innovation programs for Japanese executives, bridging startup thinking, emerging technology, and corporate culture. Within one year, the work expanded into four program tracks, engaging leaders from over 60 companies.
IMPACT METRICS:
4 innovation tracks launched
60+ companies represented
Dozens of intrapreneurial projects generated
Patterns across the work
01
Building in territory without a map.
The spaces I'm drawn to don't have playbooks yet.
Stanford d.school · School of Psychedelic Design · Upturn
02
Making the invisible visible.
Complex ideas can't move until someone makes them concrete.
Greater Good · IDEO toolkit · Google · Stanford d.school
03
Small teams. Disproportionate reach.
The question I'm always asking: how does this travel beyond the room it was made in?
IDEO toolkit · Greater Good · Stanford d.school
04
Making the case before anyone asks for it.
I build it before the brief exists.
Stanford d.school · Greater Good · IDEO toolkit · Google
05
Designing for people at their most vulnerable.
I design experiences that support the emotional spectrum.
Greater Good · Stanford d.school · Upturn
Creativity is Medicine
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Creativity is Medicine
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Creativity is Medicine
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Creativity is Medicine · Creativity is Medicine · Creativity is Medicine ·
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